This was commission that I received a ways back and only recently finished. The rough is pretty "comprehensive", as they say but I changed the spacing of the elements and decluttered things a bit. Those sci-fi pillars are there for design purposes mainly: The Vision is looking upward (maybe having a vision of the SW) and I wanted to have something moving the viewer's eye up... an upward thrusting. And I wanted to have a dream like quality to the environment, and hence, keep things vague. So instead of trying to draw a lab or something like that, I opted for free-floating pieces of machinery that might suggest the Vision's android nature. [Quick marker rough below, followed by final piece]
Plunkett-fan Jim Harris interviewing Sandy about past and present projects.